Waterworks Guide | Ravynwood (2024)

Most of us havedone this dungeon, whether you were farming for mastery amulets, mega snacks, or your level 60 Legendary gear, Waterworks is your friend for all of that. In this article, Iwill explain how to beat Waterworks, what you’ll encounter, and what to expect. Without further ado, let’s get started.

Entrance

When you first enter the dungeon, you’ll be underwater. No enemies are present here. Pull the lever and go on to the first room. Stop at the entrance to plan out your strategy for the fights that follow.

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Room 1

In this room, you will encounter four enemies. Two Fintooth Warlocks (Death, 2,560 health) and two Slithering Eels (Storm, 2025 health). They do not cheat, but theydo have considerable resist toward their same school. The best strategy for this first fight is to have your team prepare blades for a hard-hitting hit all spell. They’re easy mobs that you can kill in 2 to 3 turns, max.

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The next fight is a little harder, but it’s doable. Here, you will face two Hydromatic Drones (Ice, 2,735 health) and two Rivershell Guards (Storm, 2,095 health each). The Hydromatic Drones love to spam Frost Giant and Tower Shield to make your life a little more difficult. The best thing to do is to blade up as usual and use hit all spells. After you’re done with this battle, this concludes the first area. Pull the lever and you’ll be ready to move on to the next area.

Room 2

Puzzle: Here, you’ll be met with a puzzle. It’s fairly easy, but you must move fast. You will need to open all the blue clams to advance to the next floor. Avoid the yellow clams at all costs or you’ll summon four enemies, and while they aren’t hard, you will waste valuable health and time. After solving the puzzle, you will be granted health wisps, which are very handy for the boss ahead.

Boss Fight: After the blue clams have been opened, you’ll encounter the first boss in Waterworks, Luska CharmBeak. He is a balance squid with 21,150 health, but he has some pretty massive fire and death cheats. He drops the Waterworks Hat and occasionally, mastery amulets. How this boss works is pretty simple.

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You can’t put any traps Luska or he will remove them and follow up with a massive Power Link or Skeletal Dragon that does 1100 per turn for 3 turns. AOE Traps such as Windstorm are fine, and pet traps will not trigger this cheat either. Multi traps like Fuel are not allowed by Luska. Only the first trap gets removed but it will still trigger the Skeletal Dragon.

You can only attack Luska if you have been “inked.” The wizard who is inked can hit Luska with any type of spell, but if you’re not inked, you can only attack with hit all spells. The wizard occupying the first spot will immediately be inked and as Luska’s health drops lower, he will ink the second wizard and soon enough, the third wizard. The fourth wizard will never get inked, so your best idea will be to put a support wizard last since they don’t need to hit. He can be an easy, straightforward boss if you have a hitter in the first spot and avoid traps. After defeating Luska, pull the lever and move on to the third area.

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Room 3

Fight 1: Here, you will face two Fintooth Marauders (Death, 2,715 health) and two Wingfin Slicers (Fire, 2,190 health). They do not cheat. Blade up, use a hit all spell, and the mobs should be dead. After they’re dead, you’ll proceed to the next battle.

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Fight 2: Here, you will face two Stormtide Elementals (Ice, 2,705 health) and two Rivershell Shamans (Balance, 2,430 health). Just as before, they are an easy mob battle. Blade up and use a hit all spell to eliminate them, then pull the lever and head into areafour.

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Room 4

Puzzle: In this room, before you battle anything, you’ll be met with a puzzle. It’s a simple puzzle to solve. When you read the instructions they will tell you “Start here to play follow the leader.” An eel will appear and will start touching various levers. Follow the eel and pull the levers in the same order. If you fail at the puzzle, you will face 4 Slithering Eel enemies, they are storm with 2,025 health each. After this puzzle is done, proceed to the next phase of Waterworks.

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Fight 1: Here, you’ll face your last set of mobs. You will face two Riverclaws (Ice, 2,690 health) and two Celestian Constructs (Moon, 2,670 health). There’s nothing special to it, blade yourselves and use a hit all spell, but do remember that the Ice Riverclaws can use Frost Giant and Tower Shield. After defeating this set of mobs, pull the lever and head back to the main room to drain the valve.

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Main Room

Final Fight: Pull the lever and you’ll be greeted by three bosses. Sylster Glowstorm (Star, 24,980 health), Water-Wing (Fire, 8,190 health) and the Spellhammer Sorcerer (Death, 6,560 health). The enemies might look easy enough at first, but they have some nasty cheats that you must consider.

Sylster Glowstorm: Sylster drops the Waterworks Robe and Boots, as well as mastery amulets. When the battle begins, Sylster will put up a Doom and Gloom bubble and say, “Traps go undetected in the Light”. This means you can’t hit Sylster (or any of his allies) unless there’s a trap on them. It’s important to note that the trap doesn’t have to match the school of attack you’re using. For example, I won’t trigger Sylster’s Ra cheat if there’s a Myth Trap on him, but I choose to hit him with Leviathan instead. Anytrap will prevent the cheat.

After four turns pass, Sylster will change the bubble and say, “The blade goes unseen in the dark.” Just like the trap cheat in theprevious cycle, you can’t hit Sylster (or any of his allies) unless you have a blade on. If you fail to abide by Sylster’s rules and use a trap or blade in the correct cycle, he will hit you with a powerful Ra at 2,000 plus damage. The Water-Wing uses a weak Rebirth that doesn’t give absorb, and the Spellhammer Sorcerer uses a weak Scarecrow, so their cheats are less of a threat. I recommend counting the rounds so you know when to use Blades or Traps. Hit all spells will not trigger Sylster or any of his allies’ cheats during either cycle, so if you lose track you can safely cast that.

Spellhammer Sorcerer: He will take over Sylster’s Doom and Gloom cheat cycle if you kill Sylster first. He uses a weak Scarecrow if you fail to hit him with a Trap or a Blade.

Water-Wing: He will take over Sylster’s Doom and Gloom cheat cycle should both his allies be defeated. His cheat is a weak Rebirth if you fail to hit with a Trap or a Blade.

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Bonus Glitch

Are you tired of running Waterworks, again and again, hoping to get your gear?

In Waterworks thereis a glitch to make Sylster re-spawn without running the entire dungeon again. In order to dothis,the entire team must remain in the dungeon together. All you have to do is have three of your teammates wait in theroom where the battle just completed while the fourth goes into another room inside Waterworks. When the fourth Wizard returns to theteam,Sylsterwill return for another battle. If done correctly, you can have infinite attempts at Sylster’s drops without having to run the dungeon each time.

Final Thoughts: Overall, Waterworks is a fairly simple dungeon with a decent drop rate. Most get their Waterworks gear within a day of farming, which is good because Waterworks gear is crucial to have. That said, I wish everyone the best of luck in farming Waterworks and getting their Legendary gear!

Written by Ross Shadparvar

Waterworks Guide | Ravynwood (2024)

FAQs

Is Waterworks hard in W101? ›

Final Thoughts: Overall, Waterworks is a fairly simple dungeon with a decent drop rate. Most get their Waterworks gear within a day of farming, which is good because Waterworks gear is crucial to have. That said, I wish everyone the best of luck in farming Waterworks and getting their Legendary gear!

Who is the final boss in waterworks? ›

Sylster Glowstorm is the final Boss in Waterworks. He and his Minions must be stopped to prevent them from draining all of the magic from the Spiral with the swirling Vortex they've created.

Do you have to do Crab Alley before waterworks? ›

You will also get quests for Crab Alley and Sunken City. They're side quests (don't have to do them to move forward) and you have to pay to enter both. Crab Alley contains the Waterworks so if you're into that dungeon (many people farm it; personally I find it a tedious bore) you might find it worth 750 crowns.

What level should I do waterworks at? ›

Waterworks gear for level 60+ wizards has been a core part of Wizard101 setups for a very long time. Even to this day, at level 130, I will still catch some max-level wizards using a piece here and there. Just as cheating bosses were being introduced, this dungeon became the number one place to farm.

What is the hardest hitting school in Wizard101? ›

1 is the school with the highest base damage, and 7 is the school with the least.
  • Storm (811)
  • Fire (648)
  • Myth (647)
  • Death (589)
  • Life (562)
  • Balance (548)
  • Ice (540)
Jun 26, 2016

How long is Waterworks W101? ›

A single run through Waterworks can take about 2 hours. (Longer if you're soloing.) Multiply that times however many runs you have to make when the drop rate is less than 10%. We're easily talking 20 hours or longer just to get a single item.

Who gives the Waterworks quest in Wizard101? ›

Re: how do i get water works

Go to Triton Avenue, go to crab alley, and right when you enter it, you see a crab guy that will have the quest to waterworks for you. It is a super fun dungeon!

Is Crab Alley free? ›

Crab Alley is no longer a free to play area, and will require Membership or Crowns. This area will cost 750Crowns.

Where is Vlad Raveneye? ›

Vlad Raveneye in Triton Ave.

What level do you unlock Crab Alley? ›

Crab Alley is a side-street in Wizard City meant for wizards level twelve and over. It gives a lot of experience from the quests, and later in the game will become an important area for level 60s and over.

How do you Respawn the boss in waterworks? ›

All you have to do is simply walk into another room and walk back in after you kill him. It's absolutely necessary to have a full team of four though, and three of them have to be in the main room after you kill Sylster when you do this.

Does Waterworks have a chest? ›

You can get that chest by going down a hole when the cave is drained after beating the Water Temple.

How rare is waterworks? ›

Waterworks (emote)
Waterworks
RarityUncommon
TypeEmote
SourceItem Shop
Cost200 V-Bucks
11 more rows

What is the strongest class in Wizard101? ›

Here is a list of the schools in the order of their strength, along with their average strength.
  • Storm (478)
  • Fire (368)
  • Myth (365)
  • Ice (359)
  • Death (333)
  • Life (323)
  • Balance (292)

How long does waterworks take Wizard101? ›

A single run through Waterworks can take about 2 hours. (Longer if you're soloing.) Multiply that times however many runs you have to make when the drop rate is less than 10%.

What is the easiest school in Wizard101? ›

If you're looking for quickest, and don't mind dying every so often: , preferably with secondary. P.S. Parts of Khrysalis can be next to impossible to solo, period. Level 100 , 50 , and a in Celestia somewhere. Death is the best school for solo play and I see tons of players leveling as death because of this.

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